Examples
Three finished videos and a pitch deck.
The loops on the homepage are cut from the first two videos. All four are concept pieces with fictional companies and illustrative content, built the way a client project is built: one point per scene or slide, and the videos have narration with captions on screen, so they still work with the sound off.
What changes when a contract moves to e-signature
For a professional-services firm's clients. A before-and-after, three things the client still has to do, one mistake to avoid. Fictional firm, illustrative timings.
Explain · 52 s · concept pieceScene by scene
Module 3 of 8: Giving feedback that lands
For a training provider's learners. One learning objective, a three-step framework revealed one card at a time, a worked example and a recap. Fictional provider.
Teach · 58 s · concept pieceScene by scene
Still building the staff roster in a spreadsheet?
For a software company's prospects. A diagram in every scene: a week of messages converging on the manager, one shift travelling through three steps, the difference side by side, and one clear next step. Fictional product, illustrative timings.
Sell · 60 s · concept pieceScene by scene
Tidewell, seed round
For investors. The same fictional company as the sales pitch, now asking for funding: ten slides, one point each, with the figures drawn as charts rather than listed. Fictional company, illustrative figures. A client deck comes as a PDF and an editable PowerPoint file.
Raise · 10 slides · concept pieceSlide by slide
- 01The cover: rosters for teams that work in shifts
- 02The problem: a spreadsheet and a group chat
- 03The product: publish, swap, approve
- 04Why teams switch: hours down to minutes
- 05The market, from all shift teams to year three
- 06Business model: one price per person
- 07Traction: a year of growth in one chart
- 08Competition, side by side
- 09The team
- 10The round: the raise, the spend and the milestones
What these examples are, and are not.
Each piece was written, designed and produced independently for Deliverable, with fictional companies and illustrative content. None is a client result. The numbers inside them, such as timings and revenue, are illustrative, and none is a claim about what Deliverable has achieved for anyone.
What they show is the craft: how a message is structured, what is shown and when, how dense information is held long enough to read, and how a finished file looks. A client project goes through the same process with your material.